Roadmap
Development Priorities
Current development priorities for CalamityXI, grouped by completed work, active builds, and planned systems.
Completed
Platform
Custom Bundler
Build deterministic asset bundling for DAT data and patch delivery
- Support DAT bundle creation and chunked patch output
- Guarantee reproducible builds across environments
- Add integrity validation, hashing, and manifest generation
Experience
Branding
Establish the visual identity and media direction for the server
- Create logo, icon, and typography standards
- Define visual themes for launcher, website, and media
- Produce reusable art assets and brand guidelines
Experience
Launcher
Build a fully custom launcher for patching, configuration, and account flows
- Support shard selection, patching, and game data install flows
- Add pause/resume support for downloads and interrupted updates
- Integrate music hub, configuration tools, OTPs, and trusted tokens
Platform
Infrastructure
Create the platform pipeline for builds, modules, health, and orchestration
- Automate intake of upstream LSB updates
- Support modular custom server extensions
- Deploy deterministic containerized services with shard health visibility
Platform
Cloudflare Hosting
Serve bundled assets through a global CDN for patch reliability
- Host patch bundles and manifests through CDN-backed storage
- Improve resilience during high-traffic patch releases
- Reduce origin bottlenecks for launcher and installer traffic
Platform
API Server
Build a durable service layer for launcher, patching, and account features
- Serve launcher, patch, and music metadata at scale
- Support login, OTP, forgotten email, and account recovery flows
- Expose metrics, patch notes, and shard health data
Platform
Sharding Topology
Design the map shard layout and scaling plan for long-term growth
- Define how zones are distributed across map shards
- Estimate hardware requirements for target player loads
- Plan scaling strategy for future concurrency growth
Platform
Custom Map Sidecar
Build a companion service for per-shard lifecycle management
- Manage shard startup and shutdown workflows
- Coordinate shard-level health and recovery behaviors
- Provide automation hooks for operational tasks
Platform
Lifecycle Operator
Automate provisioning, upgrades, ordering, and stack recovery
- Re-provision the full cluster in the correct service order
- Automate updates across map and non-map components
- Monitor and recover supporting infrastructure services
Systems
Chaotic Mob System
Design and implement a flexible system for custom mob chaos events
- Define encounter rules and chaos event behaviors
- Support dynamic spawning and custom mob logic
- Create a reusable framework for future custom content
Systems
Calamity System
Build the high-availability framework for server-wide calamity events
- Implement active/passive event coordinator design
- Support reliable triggering and management of calamity events
- Lay the foundation for world-scale custom content systems
Content
First Calamity
Launch the first live custom calamity event in the world
- Design the first zone-based calamity scenario
- Integrate event logic, messaging, and encounter behavior
- Validate live operations for future calamity rollouts
Jobs
Rune Fencer + Geomancer
Adapt both jobs into the level 75 era with custom era-fit content
- Audit and scale all job abilities for level 75 balance
- Implement custom AF questlines that mirror retail structure
- Patch artifact gear to fit normal era-appropriate level ranges
Active
Jobs
Dancer + Scholar
Adapt both jobs into the level 75 era with custom era-fit content
- Audit and scale all job abilities for level 75 balance
- Implement custom AF questlines that reflect retail behavior
- Patch artifact gear to work within normal era level bands
Content
ZNMs
Implement full ZNM progression through Pandamonium Warden
- Implement Tier 1 through final-tier ZNM progression
- Preserve era-accurate mechanics and encounter expectations
- Support the full Pandamonium Warden pathway
Experience
Website
Build the public-facing home for players, updates, and server information
- Build core pages for home, roadmap, patch notes, and server info
- Align the site with the project’s branding and media direction
- Integrate dynamic content and launcher-adjacent information where needed
Experience
Custom Discord Bot
Support GMs, moderation, and community tooling in Discord
- Provide GM helper commands and operational shortcuts
- Add moderation and community management tools
- Surface useful server information and automated notifications
Content
Audit Pre-TOAU Content
Review and validate major pre-TOAU era systems and encounters
- Audit BCNMs and KSNMs for behavior and reward accuracy
- Review Sky and Sea progression and encounter fidelity
- Document fixes, gaps, and implementation priorities
Content
Classic Dynamis
Restore city Dynamis to retail-era flow, timing, and controller behavior
- Rebuild statue placement and spawn release logic from verified retail-era data
- Restore reservation timing and zone startup behavior for each city
- Replace placeholder controller logic with audited encounter progression data
Content
Audit TOAU Content
Review and validate core Treasures of Aht Urhgan systems and encounters
- Audit assaults, HNMs, and related TOAU activities
- Review mechanics, progression flow, and encounter balance
- Prioritize missing work and launch-critical fixes
Planned
Content
Absolute Virtue
Design and implement a flagship high-end Absolute Virtue encounter
- Define the full encounter design, mechanics, and phases
- Balance difficulty, rewards, and progression requirements
- Integrate the fight cleanly into endgame progression
Content
Ability Rebalances
Rebalance job abilities using retail data as the primary reference point
- Audit job abilities against retail reference behavior
- Adjust potency, recast, scaling, and edge-case interactions
- Document balance changes and verify gameplay impact
Content
Zone Reworks
Restore zone behavior by reverting locusts and other out-of-era changes
- Identify out-of-era zone changes and unintended alterations
- Revert locusts and other non-target-era adjustments
- Validate spawns, layouts, and progression impact after rework