Roadmap

Development Priorities

Current development priorities for CalamityXI, grouped by completed work, active builds, and planned systems.

Completed

Custom Bundler

Build deterministic asset bundling for DAT data and patch delivery

  • Support DAT bundle creation and chunked patch output
  • Guarantee reproducible builds across environments
  • Add integrity validation, hashing, and manifest generation

Branding

Establish the visual identity and media direction for the server

  • Create logo, icon, and typography standards
  • Define visual themes for launcher, website, and media
  • Produce reusable art assets and brand guidelines

Launcher

Build a fully custom launcher for patching, configuration, and account flows

  • Support shard selection, patching, and game data install flows
  • Add pause/resume support for downloads and interrupted updates
  • Integrate music hub, configuration tools, OTPs, and trusted tokens

Infrastructure

Create the platform pipeline for builds, modules, health, and orchestration

  • Automate intake of upstream LSB updates
  • Support modular custom server extensions
  • Deploy deterministic containerized services with shard health visibility

Cloudflare Hosting

Serve bundled assets through a global CDN for patch reliability

  • Host patch bundles and manifests through CDN-backed storage
  • Improve resilience during high-traffic patch releases
  • Reduce origin bottlenecks for launcher and installer traffic

API Server

Build a durable service layer for launcher, patching, and account features

  • Serve launcher, patch, and music metadata at scale
  • Support login, OTP, forgotten email, and account recovery flows
  • Expose metrics, patch notes, and shard health data

Sharding Topology

Design the map shard layout and scaling plan for long-term growth

  • Define how zones are distributed across map shards
  • Estimate hardware requirements for target player loads
  • Plan scaling strategy for future concurrency growth

Custom Map Sidecar

Build a companion service for per-shard lifecycle management

  • Manage shard startup and shutdown workflows
  • Coordinate shard-level health and recovery behaviors
  • Provide automation hooks for operational tasks

Lifecycle Operator

Automate provisioning, upgrades, ordering, and stack recovery

  • Re-provision the full cluster in the correct service order
  • Automate updates across map and non-map components
  • Monitor and recover supporting infrastructure services

Chaotic Mob System

Design and implement a flexible system for custom mob chaos events

  • Define encounter rules and chaos event behaviors
  • Support dynamic spawning and custom mob logic
  • Create a reusable framework for future custom content

Calamity System

Build the high-availability framework for server-wide calamity events

  • Implement active/passive event coordinator design
  • Support reliable triggering and management of calamity events
  • Lay the foundation for world-scale custom content systems

First Calamity

Launch the first live custom calamity event in the world

  • Design the first zone-based calamity scenario
  • Integrate event logic, messaging, and encounter behavior
  • Validate live operations for future calamity rollouts

Rune Fencer + Geomancer

Adapt both jobs into the level 75 era with custom era-fit content

  • Audit and scale all job abilities for level 75 balance
  • Implement custom AF questlines that mirror retail structure
  • Patch artifact gear to fit normal era-appropriate level ranges

Active

Dancer + Scholar

Adapt both jobs into the level 75 era with custom era-fit content

  • Audit and scale all job abilities for level 75 balance
  • Implement custom AF questlines that reflect retail behavior
  • Patch artifact gear to work within normal era level bands

ZNMs

Implement full ZNM progression through Pandamonium Warden

  • Implement Tier 1 through final-tier ZNM progression
  • Preserve era-accurate mechanics and encounter expectations
  • Support the full Pandamonium Warden pathway

Website

Build the public-facing home for players, updates, and server information

  • Build core pages for home, roadmap, patch notes, and server info
  • Align the site with the project’s branding and media direction
  • Integrate dynamic content and launcher-adjacent information where needed

Custom Discord Bot

Support GMs, moderation, and community tooling in Discord

  • Provide GM helper commands and operational shortcuts
  • Add moderation and community management tools
  • Surface useful server information and automated notifications

Audit Pre-TOAU Content

Review and validate major pre-TOAU era systems and encounters

  • Audit BCNMs and KSNMs for behavior and reward accuracy
  • Review Sky and Sea progression and encounter fidelity
  • Document fixes, gaps, and implementation priorities

Classic Dynamis

Restore city Dynamis to retail-era flow, timing, and controller behavior

  • Rebuild statue placement and spawn release logic from verified retail-era data
  • Restore reservation timing and zone startup behavior for each city
  • Replace placeholder controller logic with audited encounter progression data

Audit TOAU Content

Review and validate core Treasures of Aht Urhgan systems and encounters

  • Audit assaults, HNMs, and related TOAU activities
  • Review mechanics, progression flow, and encounter balance
  • Prioritize missing work and launch-critical fixes

Planned

Absolute Virtue

Design and implement a flagship high-end Absolute Virtue encounter

  • Define the full encounter design, mechanics, and phases
  • Balance difficulty, rewards, and progression requirements
  • Integrate the fight cleanly into endgame progression

Ability Rebalances

Rebalance job abilities using retail data as the primary reference point

  • Audit job abilities against retail reference behavior
  • Adjust potency, recast, scaling, and edge-case interactions
  • Document balance changes and verify gameplay impact

Zone Reworks

Restore zone behavior by reverting locusts and other out-of-era changes

  • Identify out-of-era zone changes and unintended alterations
  • Revert locusts and other non-target-era adjustments
  • Validate spawns, layouts, and progression impact after rework